Infinity Blade: $1.6 Million In 5 Days
Thursday, December 16, 2010
Isn't that great thing the first and the Most unreal Engine - powered game for iOS
Infinity Blade has sold 274,000 copies in it's first five days on sale
according to recent player counts on Game Center. At $6 a copy that’s a $1.64 net for the publisher, and a new record, according to Gamesindustry.biz.
Take away Apple’s revenue and it’s over 1 million for the developers. Not a bad start, right? Now we’re waiting for multiplayer to be activated in a next update, but I wouldn’t hold my breath for “free roaming” to find its way in Infinity Blade. At least not in this first version.
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Infinity Blade: $1.6 Million In 5 Days
Isn't that great thing the first and the Most unreal Engine - powered game for iOS
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Infinity Blade has sold 274,000 copies in it's first five days on sale
according to recent player counts on Game Center. At $6 a copy that’s a $1.64 net for the publisher, and a new record, according to Gamesindustry.biz.
Take away Apple’s revenue and it’s over 1 million for the developers. Not a bad start, right? Now we’re waiting for multiplayer to be activated in a next update, but I wouldn’t hold my breath for “free roaming” to find its way in Infinity Blade. At least not in this first version.
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